Donghoon Heo | 3D Animator
Breakdown
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Steel Rain 2
(Film - Previsualization)
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I was responsible for pre-visualization. I created shots after read the scripts and storyboards.
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I created shots not in the storyboards and suggested them to the director, and it was approved.
One of them is the video above.
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I created the rain and lightning effects and shared them with co-workers.
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I also worked closely with all co-workers to standardize the color palette for the previz video and ensured the placement of objects and backgrounds remained consistent.
2 of 8
Nightmare Breaker
(Game cinematic)
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I was responsible for layout and animation.
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I worked on layout tasks that are over half of the total duration of the final video, but forgot to bring them for portfolio purposes.
3 of 8
Onmyoji
(Game cinematic)
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I was responsible for layout and character animation. All character animation is hand-keyed.
I worked on more shots than in the video above because I finished my shots earlier and helped co-workers to meet the tight deadline. The video shows only shots that I am fully responsible for.
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The video above is layout work.
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The size of characters and design of props were changed very often as the client wanted.
I and my co-workers had to fix the camera animation whenever something changed in its size.
4 of 8
Lineage 2 Revolution - Kamael
(Game cinematic)
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I was responsible for layout and character animation. All character animation is hand-keyed.
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I worked closely with the director to get the right feeling that the director wanted.
How the one-winged characters fly and pose is the result that emerged through numerous meetings.
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Minimum facial expressions and less dynamic motions are intended. We treated each shot as a single painting, and tried to make a strong pose with a smooth transition from A to B.
I created various character loop animations for the crowd scene in the video above.
I was responsible for layout and all animations including the crowd, and main characters.
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5 of 8
Final Fantasy - Brave Exvius
(Game cinematic)
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I was responsible for animating of Chocobos, riders, carriage, and plants.
I used ostrich as a reference to make Chocobo's motions believable.
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I animated the trees and grass using the lattice deformer in Maya.
My former co-worker figured out how to animate with the lattice tool, and shared.
He and I animated all plants in the movie.
6 of 8
Super Wings - Season 4
(TV Series)
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I was only responsible for character animation.
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There were many changes during the work. Some of the characters decided not to appear and were deleted, but that decision was reversed later, and they were re-animated.
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Adapting to the kids' show in the animation style was fun and challenging. I matched the animation style to the previous episodes.
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Tianyu
(Game cinematic)
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I was only responsible for the main character animation.
The camera work was already confirmed and could not change when I was assigned this shot.
But, The character's movement path was significantly shorter than the number of steps the character should have taken. So I drew over the screen and did a 2D test to solve this problem.
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Animation for the Robot
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I worked on a project that made motion data for the robot.
The robot was limited in movement, so I created the motions that the robot could do.